Nvidia GeForce RTX 5080
Release Date: 2025/01
Specifications
Clock Speeds
Base 2295 MHz
Boost 2295 MHz
Memory 2366 MHz
Memory
Size 16 GB
Type GDDR7
Bandwidth 960 GB/s
Power
Usage 360 W
Connector 1x 16-pin
Price History
GPU Description
The NVIDIA GeForce RTX 5080 sits just below the flagship RTX 5090, offering a balance of next-gen features and 4K gaming muscle. Built on the Blackwell architecture, it leverages PCIe 5.0 and 16GB of GDDR7 memory to deliver smoother performance in demanding titles like Alan Wake 2 and Cyberpunk 2077. While its raw rasterization gains over the RTX 4080 Super are modest (~15% at 4K), DLSS 4 Multi Frame Generation transforms gameplay by quadrupling frame rates in supported titles, making even path-traced games feel fluid. Priced similarly to its predecessor, it’s positioned as a premium choice for gamers prioritizing AI-driven upscaling over brute-force hardware upgrades.
Performance Breakdown
Without DLSS 4:
- Native 4K: Delivers ~20% higher average fps than the RTX 4080 but trails the RTX 4090 by ~15%. Struggles in ray-traced titles without upscaling, often dipping below 60 fps.
- 1440p: Matches the RTX 4090’s minimum fps in non-ray-traced games, with a 13% lead over the RTX 4080 Super.
With DLSS 4 Multi Frame Generation:
- 4K Upscaling: Achieves 100+ fps in Cyberpunk 2077 and Alan Wake 2 by generating three AI frames per rendered frame, though occasional input latency or visual artifacts occur.
- Ray Tracing: DLSS 4 closes the gap with the RTX 4090, reducing performance deficits to single-digit percentages in titles like Star Wars Outlaws.
Pros and Cons
Pros:
- DLSS 4 Multi Frame Generation redefines smoothness in supported games, enabling 4K/120Hz+ experiences.
- PCIe 5.0 and GDDR7 future-proof the card for upcoming DirectStorage and UE5 titles.
- Matches the RTX 4090’s 1% lows in non-ray-traced scenarios, ensuring consistent gameplay.
Cons:
- Requires a 750W+ PSU due to its 360W TDP, limiting compatibility with older systems.
- Minimal generational gains in raw performance outside DLSS 4.
- 16GB VRAM may bottleneck future texture-heavy games at max settings.
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